Overview
DS Hosting & Management allows you to dynamically scale the DS (dedicated servers) you need, and the DS must integrate PgosSDK
. There are four key concepts:
Build: This is the game's dedicated server executable, packaged with assets, dependent packages, and installation scripts that are needed to run the game. This content is uploaded as individual zip files.
Fleet: This is a managed resource in the form of a set of CVM instances, which DS processes run on.
Placer: A Placer is responsible for placing the battle sessions generated by MatchMaking and Lobby to the Fleet associated with it, and it also manages some placement-related strategies.
Local DS: The local DS is deployed by developers to facilitate local debugging and small-scale internal playtesting.
1. Feature
- Basic
- DS build upload and management.
- DS fleet management with machine type selection.
- Support for DS deployment in different regions.
- Auto-scaling based on CCU.
- Instance monitoring.
- Support for cloud logging.
- Advance
- Support for machines in hybrid clouds (Tencent, AWS, …).
- Supports debugging mode.