Player Punishment
1. Overview
Player Punishment means that the player is not allowed to use certain features for a specified period. It is a punishment implemented by the game to discipline players who engage in negative behaviors such as cheating or verbally abusing others. The game can manage (add/revoke) Player Punishment through the portal console or backend HTTP API. A Player Punishment has a deadline time, when the deadline time is reached, the punishment will be automatically lifted.
2. Manage on Portal
To manage player punishment, you should log in to the PGOS web porta console and go to Players > Query:
Search the player you are Interested, click the player ID
for player details:
Click the Punishment
tab to manage player punishment:
2.1 Add Punishment
Click the Add New Punishment
button to add punishments to the player:
Field description:
- Service: select the service you want to block the player from using. You can select multiple services at once.
- Deadline: select when to lift this punishment.
- Reason: fill in the reason why the player was punished. You will get this string from error message when you call the client SDK APIs of the relevant services.
- Extra Data: optional, the extra data you want to store. You will get this data when you call the backend HTTP API QueryPlayersPunishItems.
Client the Submit
button to make the punishments valid.
2.2 Revoke Punishment
If you want to end a player punishment early, you can click the Revoke
button in the punishment list:
3. View Logs on Portal
If you want to view the punishment logs of the player, click the Logs
tab as below:
4. Client SDK for Player Punishment
If the player get a punishment on the service X
, when the player client call the client SDK APIs of the service X
, it will get a service kBackendPlayerIsPunished = 5000
error, and the error message with be a json string of the punishment details, such as:
{
"punished_reason": "verbally abusing others",
"punished_deadline": "1726761600"
}
The punished_deadline
field is a Unix timestamp in seconds.